Standard Compositions: Elementals
These different compositions are meant to display proven setups to strive for, for the very end game (top 4 and above). In general one of the seven slots will be the 'flex' spot, used to cycle new minions during the tavern rounds. Therefore, your actual board will rarely be as perfect as these listed here. Of course as many minions as possible should be tripled (the exception being minions with Divine Shield or Venomous) and buffed with Reborn, Venomous, Divine Shield or Taunt.
If you got a build that buffs multiple minions via Lightfang Enforcer, One-Amalgam Tour Group, or Tea Master Theotar, the ideal cards you should be looking for should have a special effect such as Cleave or Divine Shield. Alternatively look for unique effects like Impulsive Trickster or Wildfire Elemental. But in general, just buff any card. Don't roll for the ideal, it can cost you the game to desperately try to find them. You want to scale early, not later.
Also primary support units like Brann and Drakkari Enchanter will usually be tossed for the very last fights, but are sometimes displayed here when being integral to the setup. If one of your units is lacking, it is also often beneficial to replace it with a Leeroy the Reckless or a Interrogator Whitemane, before a deciding fight.
All available Elementals and Elemental-associated minions
All Elemental builds can be improved by temporarily utilizing Elemental of Surprise to triple and apply Divine Shield to as many minions as possible while building up your endgame composition.
Nomi Comp
You are going to want to recycle and replay as many Elementals as you possibly can. The best way to do this is by using cards like Gentle Djinni and Windfall Tornado. While the main goal is to buff the Elementals in the shop, the second goal is triple the Elementals that are being buffed. This way, all the stats you accumulated, are being combined into one strong unit. Ideally, one of the cards is Elemental of Surprise to add Divine Shields to your minions.
APM Comp
Keep this in mind. No, you are not keeping the Baller cards or Windfall Tornado in your build. These cards and Sellemental, are used to replay Elementals so Ultraviolet Ascendant can buff your board at the start of combat. Eventually you're going to want cards like Twilight Primordium, Meteorite Crasher, and One-Amalgam Tour Group in your build to make more use of the Elementals being recycled.
End of Turn Comp
This is like the above build except focuses more on Battlecries being replayed by Murk-Eye.
These compositions are brought to you by high-MMR player and BG coach Mewwy. Check out his YouTube channel and maybe buy him a coffee if you like this information (Last updated: 09.12.2024).