Standard Compositions: Mechs
These different compositions are meant to display proven setups to strive for, for the very end game (top 4 and above). In general one of the seven slots will be the 'flex' spot, used to cycle new minions during the tavern rounds. Therefore, your actual board will rarely be as perfect as these listed here. Of course as many minions as possible should be tripled (the exception being minions with Divine Shield or Venomous) and buffed with Reborn, Venomous, Divine Shield or Taunt.
If you got a build that buffs multiple minions via Lightfang Enforcer, One-Amalgam Tour Group, or Tea Master Theotar, the ideal cards you should be looking for should have a special effect such as Cleave or Divine Shield. Alternatively look for unique effects like Impulsive Trickster or Wildfire Elemental. But in general, just buff any card. Don't roll for the ideal, it can cost you the game to desperately try to find them. You want to scale early, not later.
Also primary support units like Brann and Drakkari Enchanter will usually be tossed for the very last fights, but are sometimes displayed here when being integral to the setup. If one of your units is lacking, it is also often beneficial to replace it with a Leeroy the Reckless or a Interrogator Whitemane, before a deciding fight.
All available Mechs and Mech-associated minions
In general, Mechs have the upside of having numerous Divine Shield minions, the ability to resummon Mechs, and small token units. This gives them an advantage against venom/scam compositions and builds with low stats. But this makes them weaker against high stat builds like Demons, Elementals, and Naga.
Magnetic Mech
Once you get to Tier-6, you should be getting more Dr. Boom's Monster. This will be your main way of buffing up your minions.
Magnetic Summon Comp
The last build focused on buffing your minions with Dr. Boom's Monster. This time, you will taunt your Dr. Boom's Monster and having Kangor's Apprentice summon as much as you can. This will swarm the board with big sized mechs, assuming you have been magnetizing plenty of cards.
Czarina Spell Comp
The key with this comp is obviously to buy the cheapest spells you can. You can use Drakkari Enchanter to gain more spells from Marquee Ticker. Also, be sure to attach Annoy-O-Module onto Holy Mecherel.
Holy Mecherel Comp
You're trying to have your opponent ping-pong between the Holy Mecherel and other Divine Shield minions to continuously buff them from Grease Bot's effect, and to have unlimited Divine Shields. The only problem with this build is how much Leroy can ruin the plan. So be sure to play around that if your opponent has him.
Ancestral Automaton Comp
You're going to try your best to get Magnetic reborn cards to resummon the Automaton's. You do this by finding Mecha Jaraxxus or Prosthetic Hand. While Leroy is here to fill up the rest of the build, by being a universally strong card, Chameleon is here to be a third Kangor's. Eventually, you can replace Leroy with a third Automaton that is golden by using the spell "Eyes of the Earth Mother".
End of Turn Mech
The goal here is to get as much Magnetic cards as you can from Mecha Jaraxxus and Moonsteel Juggernaut, but also to get triple discovers from them so you can find Dr. Boom's Monster. This will be the main way to buff up your Mech cards.
These compositions are brought to you by high-MMR player and BG coach Mewwy. Check out his YouTube channel and maybe buy him a coffee if you like this information (Last updated: 09.12.2024).