Standard Compositions: Quilboars
These different compositions are meant to display proven setups to strive for, for the very end game (top 4 and above). In general one of the seven slots will be the 'flex' spot, used to cycle new minions during the tavern rounds. Therefore, your actual board will rarely be as perfect as these listed here. Of course as many minions as possible should be tripled (the exception being minions with Divine Shield or Venomous) and buffed with Reborn, Venomous, Divine Shield or Taunt.
If you got a build that buffs multiple minions via Lightfang Enforcer, One-Amalgam Tour Group, or Tea Master Theotar, the ideal cards you should be looking for should have a special effect such as Cleave or Divine Shield. Alternatively look for unique effects like Impulsive Trickster or Wildfire Elemental. But in general, just buff any card. Don't roll for the ideal, it can cost you the game to desperately try to find them. You want to scale early, not later.
Also primary support units like Brann and Drakkari Enchanter will usually be tossed for the very last fights, but are sometimes displayed here when being integral to the setup. If one of your units is lacking, it is also often beneficial to replace it with a Leeroy the Reckless or a Interrogator Whitemane, before a deciding fight.
All available Quilboars and Quilboar-associated minions
Quilboars have a special mechanic in the form of Blood Gems, which in their base form are +1/+1 buffs that are stored as spells in your hand (the maximum hand size is 10). Gems should be scaled as much as possible/reasonable while leveling up.
Due to the gems they have synergies with Mechs and Naga.
Starter Quilboar
This is just a build that you start with, to set up and start going towards to the other builds.
Choose One Quilboar
This build focuses on two things: Buffing up your Blood Gems as much as you can and also buffing everyone in the board as much as you can. You want to focus on Choose One spells and minions.
End of Turn Comp
As opposed to the above build, this will give you a lot of cards in your hand, possibly more than you can hold. This build plays on its own, and only really needs you to just play the Blood Gems and Gem Rat spell from your hand.
Battlecry Comp
You need to have already buffed your Blood Gems to a good number, or else this build is not going to go well. Luckily, Pokey and Gem Rat exist. Focus more on health first, then attack. This build also plays by itself, but do try your best to find Eyes of the Earth Mother to turn Gem Smuggler golden.
These compositions are brought to you by high-MMR player and BG coach Mewwy. Check out his YouTube channel and maybe buy him a coffee if you like this information (Last updated: 09.12.2024).