Turn 4
• Gold: 9
• Tavern Tier: 2
• Default Action:
• Level to Tier 3 (6 Gold)
• Use Hero Power (3 Gold)
• Alternative: If your board is completely empty and a strong tempo minion appears, consider buying it instead of leveling or hero powering.
• Gold: 9
• Tavern Tier: 2
• Default Action:
• Level to Tier 3 (6 Gold)
• Use Hero Power (3 Gold)
• Alternative: If your board is completely empty and a strong tempo minion appears, consider buying it instead of leveling or hero powering.
# Playing Lord Cenarius – Turn-by-Turn Strategy Guide
Lord Cenarius rewards early sacrifice for long-term gain. His Hero Power grants **+1 Gold each future turn**, costing **3 Gold now**. This makes it crucial to hit the Hero Power as early and often as possible — ideally every turn from **Turn 1 to Turn 6**.
---
## Turns 1–3: Invest Early, Accept the Risk
### Turn 1
- **Gold:** 3
- **Action:** Use Hero Power (3 Gold)
- **Board State:** Empty — and that’s okay
- **Tip:** If your starting Tavern shows a **2-cost spell**, **freeze it** for Turn 2.
### Turn 2
- **Gold:** 5
- **Action:** Use Hero Power (3 Gold)
- **Remaining:** 2 Gold
- **What to Do:** Buy the frozen 2-cost spell (if you froze one), or pick up a useful 1-cost spell to use later. Still likely no minions — that’s expected.
### Turn 3
- **Gold:** 7
- **Actions:**
- Level to Tavern Tier 2 (3 Gold)
- Use Hero Power (3 Gold)
- Use remaining 1 Gold (spell or token)
- **Note:** You're behind on tem
Lord Cenarius rewards early sacrifice for long-term gain. His Hero Power grants **+1 Gold each future turn**, costing **3 Gold now**. This makes it crucial to hit the Hero Power as early and often as possible — ideally every turn from **Turn 1 to Turn 6**.
---
## Turns 1–3: Invest Early, Accept the Risk
### Turn 1
- **Gold:** 3
- **Action:** Use Hero Power (3 Gold)
- **Board State:** Empty — and that’s okay
- **Tip:** If your starting Tavern shows a **2-cost spell**, **freeze it** for Turn 2.
### Turn 2
- **Gold:** 5
- **Action:** Use Hero Power (3 Gold)
- **Remaining:** 2 Gold
- **What to Do:** Buy the frozen 2-cost spell (if you froze one), or pick up a useful 1-cost spell to use later. Still likely no minions — that’s expected.
### Turn 3
- **Gold:** 7
- **Actions:**
- Level to Tavern Tier 2 (3 Gold)
- Use Hero Power (3 Gold)
- Use remaining 1 Gold (spell or token)
- **Note:** You're behind on tem
Turn 3
• Gold: 7
• Actions:
• Level to Tavern Tier 2 (3 Gold)
• Use Hero Power (3 Gold)
• Use remaining 1 Gold (spell or token)
• Note: You’re behind on tempo but ahead on gold — this is where the advantage begins.
• Gold: 7
• Actions:
• Level to Tavern Tier 2 (3 Gold)
• Use Hero Power (3 Gold)
• Use remaining 1 Gold (spell or token)
• Note: You’re behind on tempo but ahead on gold — this is where the advantage begins.
Turn 2
• Gold: 5
• Action: Use Hero Power (3 Gold)
• Remaining: 2 Gold
• What to Do: Buy the frozen 2-cost spell (if applicable), or a useful 1-cost spell to use later.
• Gold: 5
• Action: Use Hero Power (3 Gold)
• Remaining: 2 Gold
• What to Do: Buy the frozen 2-cost spell (if applicable), or a useful 1-cost spell to use later.
Turn 6
• Gold: ~12+
• Trinkets: Available in the lobby — consider buying one
• Standard Play:
• Buy a Trinket (if useful)
• Use Hero Power (if safe to do so)
• Fill board with strong minions
• Goal: Begin looking for a composition direction (e.g., Mechs, Beasts, Undead).
• Gold: ~12+
• Trinkets: Available in the lobby — consider buying one
• Standard Play:
• Buy a Trinket (if useful)
• Use Hero Power (if safe to do so)
• Fill board with strong minions
• Goal: Begin looking for a composition direction (e.g., Mechs, Beasts, Undead).
Turn 1
• Gold: 3
• Action: Use Hero Power (3 Gold)
• Board State: Empty — and that’s okay
• Tip: If your starting Tavern shows a 2-cost spell, freeze it for Turn 2.
• Gold: 3
• Action: Use Hero Power (3 Gold)
• Board State: Empty — and that’s okay
• Tip: If your starting Tavern shows a 2-cost spell, freeze it for Turn 2.
Turn 5
• Gold: 11
• Priority: Do not level this turn — too risky.
• Actions:
• Use Hero Power (3 Gold)
• Use remaining 8 Gold to buy the strongest available minions
• Goal: Survive. Don’t worry about synergy yet — just field the strongest board.
• Gold: 11
• Priority: Do not level this turn — too risky.
• Actions:
• Use Hero Power (3 Gold)
• Use remaining 8 Gold to buy the strongest available minions
• Goal: Survive. Don’t worry about synergy yet — just field the strongest board.
<h3>Turn 1</h3>
<ul>
<li><strong>Gold:</strong> 3</li>
<li><strong>Action:</strong> Use Hero Power (3 Gold)</li>
<li><strong>Board State:</strong> Empty — and that’s okay</li>
<li><strong>Tip:</strong> If your starting Tavern shows a <strong>2-cost spell</strong>, <strong>freeze it</strong> for Turn 2.</li>
</ul>
<ul>
<li><strong>Gold:</strong> 3</li>
<li><strong>Action:</strong> Use Hero Power (3 Gold)</li>
<li><strong>Board State:</strong> Empty — and that’s okay</li>
<li><strong>Tip:</strong> If your starting Tavern shows a <strong>2-cost spell</strong>, <strong>freeze it</strong> for Turn 2.</li>
</ul>