In the first few turns the +3 and Taunt ability is usually what you want to pick in order to win the early fights easily.
Lightning invocation is useful to break divine shields.
Fire invocation has great value when used on a cleave minion.
Earth invocation enables avenge strategies.
Water invocation is good early tempo.
Fire invocation has great value when used on a cleave minion.
Earth invocation enables avenge strategies.
Water invocation is good early tempo.
The 4 options to choose from are:
- Earth Invocation: Give 4 random friendly minions "Deathrattle: Summon a 1/1 Elemental."
- Fire Invocation: Double your left-most minion's Attack.
- Lightning Invocation: Deal 1 damage to 5 random enemy minions.
- Water Invocation: Give your right-most minion +3 Health and Taunt.
- Earth Invocation: Give 4 random friendly minions "Deathrattle: Summon a 1/1 Elemental."
- Fire Invocation: Double your left-most minion's Attack.
- Lightning Invocation: Deal 1 damage to 5 random enemy minions.
- Water Invocation: Give your right-most minion +3 Health and Taunt.